Educational technology that is fun,
engaging, inexpensive, and exciting abounds. It’s everywhere. You can find a
way to do almost anything online, on your mobile device, or with fun
hardware. As teachers have had to do in
the past with new curriculum and trendy pedagogical ideas, we must now look at
the available technology with critical eyes. What technological tools can
contribute to authentic lessons? What tools are just fun, but not truly adding
to the lesson?
The International Society for
Technology in Education (ISTE) offers six standards through which we can
evaluate the choices we make for our classrooms. These standards examine 1) creativity
and innovation, 2) communication and collaboration, 3) research and information
fluency, 4) critical thinking, problem solving and decision making, 5) digital
citizenship, and 6) operations and concepts. In addition, we should be asking
ourselves if the technology in use demonstrates the principles of authentic
lessons including the use of higher order thinking, student centeredness, and
real world application.
One technological application I
love for a science classroom is Elements 4D and Anatomy 4D. It’s an app that turns paper or plastic
blocks or printed paper targets into 3D models that are viewable through the
device’s camera. Students can use the blocks or targets to manipulate what they’re
seeing and create a variety of learning experiences. Both of these apps are
very student centered. They allow for a maximum amount of discovery
learning. They both have application to the
real world and encourage critical thinking. They would also rank high in
research and information fluency which according to ISTE is “applying digital
tools to gather, evaluate, and use information.”
Another app that provides
opportunities for authentic learning is Write About This. Write About This is an app that generates
writing prompts across grade levels and interests. You can increase the difficulty of the prompt
according to the student’s ability and the app allows you to create profiles
for each student. The teacher or student has the ability to add their own
picture and create their own prompt. The prompts encourage higher level
thinking skills, communication skills, and creativity, and any English teacher
will tell you that good writing skills always have application in the real
world.
News -O-Matic is an app that is
subscription based. Each day, New-O-Matic by Press for Kids publishes five
current news articles. The articles can be read out loud and are available in
different reading levels to accommodate children with learning differences. The
questions that are included for use with the stories cover critical thinking as
well as other higher level skills. It is interactive and engaging. It could be used
to create student centered lessons.
When it comes down to it, teachers
are responsible for what happens in their classrooms. The technology that we
choose to use is never a substitute for good teaching. We must apply the same
critical eye to technology that we use to evaluate textbooks and other
classroom materials. Is it busy work
disguised by amazing graphics and sound effects, or are we using technology to
create a meaningful learning experience?
Comparing tech and textbooks is an interesting way to look at it, I totally agree. Busy work on an iPad is still just busy work, authentic 21st century learning is using tech. to create and synthesize info.
ReplyDeleteHow will we, as admins, ensure that our school is using meaningful Ed Tech instead of just the flashy graphics?
Erin I agree with your thoughts on where the responsibility rests in the use of technology in the classroom. Some of the resources you highlighted are the same ones that stood out to me from those presented. I believe my 1st graders will benefit from being exposed to them. I also agree that the level of critical thinking will be elevated as well as the ISTE standards specify. I love that these tools provide easy ways to differentiate for every student.
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